Week Three: Steam Powered

Gabe Newell, you magnificent bastard.

Steam sales are back. These sales are a double-edged sword for Shameless Gaming Month. On one side, people are able to pick up games that they have been wanting to play for incredibly low prices. On the other, people are able to pick up games that will end up in their pile of shame for a long time for incredibly low prices.

Self-restraint is a must when walking through the minefield of daily and flash deals. I’ve managed to hold out so far, only buying a few games that I plan to play very soon. Not buying everything on offer can be difficult when there are games on sale for prices so low it doesn’t even register as buying a game.

This is truly one of those times where your wallet will fly from your hands and crash into your computer repeatedly, like a moth drawn to a flame. Only once it is emptied will it relent.

Most of my Steam purchases this week have been gifts. When a game like Mirror’s Edge goes on sale for $2.50, it’s hard not to buy a few copies to give to friends.

With the sales trying to break my will and being sick a few days this week, I haven’t managed to get as much gaming done this week as I have during the rest of the month. Despite that, I have managed to finish Half Life 2: Episode 2 and Costume Quest.

On a more personal note, there’s something that I have to get off of my chest.

It’s not me, it’s you. We had some fun and I do like you but you just make things too difficult. Everything has to be done your way and your way is not always the most intuitive, or enjoyable.

Also, you’re kind of old.

I can’t do this any more. We’re done. It’s over.

Sorry StarCraft but you’re going back into my pile of shame. Maybe Company of Heroes can scratch my RTS itch.

Week Two: We Are Experiencing Slight Difficulties

I’ve stumbled across a slight problem. Despite having picked out a handful of games to play this month, I don’t know what to play.

There are a couple of reasons for this.

The first is that I cannot play StarCraft for extended periods of time. StarCraft 2 has taught me several useful habits for playing StarCraft. While it’s generally a good idea to constantly build workers and amass an army, it’s often unnecessary in a game that has missions where your goal is to take one character and some drop ships to a certain point on the map.

More than a few missions have ended with me feeling like a complete idiot for taking thirty minutes to do something that could have been done in five.

Compared to other games, StarCraft requires a considerable amount of concentration. When I come home from work, that’s not always the most appealing prospect.

The other problem is that I have finished two of the four games and the last game on my list, Dead Space, just doesn’t look very enticing right now.

It was time to start playing anything that seemed like a good idea.

First came Limbo. While very different from Shadow of the Colossus, Limbo felt oddly reminiscent of it at times. Seeing a rather simple game capture such a sense of loneliness was intriguing. It didn’t take long for me to complete this game and have to start searching for something new to play.

Just Cause 2, Machinarium and Crysis 2 were all tried. None of them managed to capture my attention for very long. Just Cause 2 isn’t a game made for completion, it’s there for grappling hook focused chaos. Point and click adventure games have never really appealed to me, so Machinarium didn’t win me over despite its charm. Crysis 2 just wasn’t fun.

I knew what I wanted to play. I wanted to play Half Life 2: Episode One.

There was a reason that I didn’t jump straight into Episode One after finishing Half Life 2, I don’t own it on PC. Somehow I have ended up with a copy of The Orange Box on Xbox 360 and Half Life 2 on PC. I played Half Life 2 on PC so it just feels right to continue the series on the same platform.

The only solution? Buy Episode One again through Steam. That’s what I did two days ago.

Now I’ve finished it and I face the problem of what to play again. It’s a good problem, I look forward to solving it.

Week One: Getting Started

Too many choices can be a terrible thing. If your pile of shame has started to become mountain-like, it can be hard to pick a game to start playing. Far too often, the easiest choice is to play an old favourite or nothing at all.

Trying to sort out your games can make things easier. There are many sites out there that let you catalogue your collection: Darkadia, Backloggery and How Long to Beat.

My preference is for the simplicity of Darkadia. If you’re after a bit more versatility, Backloggery might be the site for you. How Long to Beat provides a wealth of information about game completion lengths, which can be very handy.

Before this month began, I entered my collection into Darkadia. Then it was just a matter working out which games in there stood out as ones that desperately needed to be taken out of my pile of shame.

The first choice was the easiest. Half Life 2 has been in my pile of shame ever since The Orange Box came out. Portal had proven to be a strong distraction, so I had never managed to play more than half an hour of Half Life 2.

Similarly, StarCraft and StarCraft: Brood War were fairly simple choices. StarCraft 2 was one of the games that I finished during last year’s shameless gaming month. While I wouldn’t dare try my hand at the multiplayer, macroing my way to victory in the campaign to learn more about the lore and get a feel for the game just seems right.

Shadow of the Colossus had the misfortune of being released at the end of the PlayStation 2′s life-cycle and many people never had a chance to play it. The HD rerelease that came out recently offers another opportunity to play it, and I’m going to take advantage of that opportunity.

The final game that I’ve picked out is Dead Space. There’s no real reason behind this choice. I just thought that it might be fun to play a horror game, as it’s not a genre I typically play.

According to How Long to Beat, that’s almost 90 hours of gaming to get through this month. I have a sneaking suspicion that it will take less time than that, yet it’s still much more time than I would normally spend gaming in a month.

This will take some effort.

As soon as July started, I started to play Half Life 2. Simply playing about with the physics engine is remarkably fun. Buckets were almost put on heads, dolls slid down slides, guards were assaulted with boots. It may not have been the point of the game but I was having fun.

Then I unlocked the gravity gun. Things only got better from there.

It wasn’t long before I finished Half Life 2 and soon I’ll turn my attention to Half Life 2: Episodes 1 & 2.

Now I’m going to focus my efforts on Shadow of the Colossus, which I’m making steady progress through, and StarCraft.

Having a game on PC and a game on console to alternate between should make it easier to continually progress. If one game is starting to become a little frustrating, or just not as fun as the other, switching to it will hopefully keep things fun and interesting.

More importantly, I’m just going to keep finding my own fun. If I can put buckets on people’s heads in Dead Space, I’ll never get past the first chapter.

It Has Begun!

The calendar has ticked over and it is somehow now July. The month where the video game release cycle gives us a brief respite that we can use the time to catch up on everything we’ve been missing. July is Shameless Gaming Month.

Almost everyone will have some games that they’ve bought and then never finished. More than a few of us will have games that were bought haven’t even played.This month we try to fix that.

Shameless Gaming Month is about finding those games that you own but didn’t know you loved. The games that couldn’t earn your attention over the shiny new release that everyone else was playing. The games that you heard were pretty good but never found the time to play. The games that caught your eye enough to hand over your money but didn’t somehow make it out of the shrink wrap.

The goal of Shameless Gaming Month is to finish the games that are sitting unfinished on our shelves. What counts as finishing a game is entirely up to you. If you’re happy to say that you’ve finished a game after beating the single player, so be it. If you’re one of those completionists and need to explore every crevice, find every collectible and earn every achievement, then that’s what you’re going to be doing. If you’re satisfied that you’ve finished the game, it counts.

This isn’t a competition.

Sites like Darkadia, Backloggery and How Long To Beat all offer great tools to help sort out what is in your pile of shame. Then it’s just a matter of picking the games that you want to play and playing them.

Regular updates will be coming out throughout July on this blog and on Kotaku.com.au. Join in the conversation, let us know what you’ve been playing, mock your friends for having a bigger pile of shame than you or envy their ability to finish games. Most importantly, play some video games and have fun.

Shameless Gaming Month: We’re Done Here

Ladies and gentlemen, please put down your controllers and bring your piles of shame to the front of the classroom for assessment. The month of Shameless Gaming is over, please leave in an orderly fashion and resume your normal gaming habits.

Only a month ago, Shameless Gaming Month started with something resembling a bang. Thanks to the coverage over at Kotaku from Mark Serrels, there were dozens of us taking part in this bizarre event where we tried to play some of those games that we never got around to beating.

Dozens!

Okay, I don’t know the actual participation numbers. This was much too informal of an event for that sort of thing. However, the amount of people that took part is inconsequential to how successful I feel this month has been.

Easily the largest success was the feedback from people telling me how much they had enjoyed finding a hidden gem that had been sitting in their pile of shame.

For me, that gem was Uncharted 2, a game that I had started to play many moons ago and then abandoned because of various distractions. To avoid succumbing to distractions yet again, my plan was to play through the entire game in a single night to kick off Shameless Gaming Month.

I failed.

On the approach to the final boss, early in the morning of July 2nd, my Playstation froze. So much for that. After a few hours of much needed rest, I picked the controller back up and finished one of the best games I’ve played in recent memory.

July was also a success because of the way it changed my gaming habits. One of the reasons my pile of shame had grown to such gargantuan size was because I was always too happy to make excuses.

Instead of having fun in my spare time, I would mindlessly browse the internet in the vain hope of finding something interesting, ignoring the mountain of incredibly interesting games that were sitting right under my nose.

As soon as I started to use my free time more wisely and play the games that I had abandoned or ignored, I was having a lot more fun. When I had a bit of time to myself, I’d sit on the couch and power up a console. When I felt like watching something, I’d force myself to make some progress in on of the games I was playing before allowing myself to be entertained by something that wasn’t a video game.

Some people felt that this made gaming feel like a chore. In a way, they were right. Many games have periods that simply aren’t fun. That’s the point where a lot of people will abandon them in hopes of finding greater enjoyment elsewhere. Forcing yourself to play through these sections, avoiding other more enjoyable forms of entertainment, can definitely feel like a chore.

But once you push through those sections, you might find some brilliance on the other side that you might have missed had you simply abandoned the game. There’s a good chance that the game might not improve but the only way to find out is to push a little further until you reach the point where you can know for sure if the game is worth your time or not.

At the beginning of July, I plucked out five games from my pile of shame to try and finish. They were: Uncharted 2, Starcraft 2: Wings of Liberty, Trauma Center: Second Opinion, Dead Space and Darksiders. By the end of the month, I only managed to finish three of them, with Darksiders still in progress and Dead Space completely neglected. On top of that, I managed to Alice: Madness Returns, bringing my tally to a respectable four games finished in a single month.

I don’t think I’ve ever managed to finish four games in a month before.

So on a personal level, I feel like this month has been a success. But that’s only part of the story, how did Shameless Gaming Month go for you?

Shameless Gaming Month: The Final Stretch

We’re entering the final stretch of Shameless Gaming Month and things are going better than I expected.

Admittedly, my expectations were amazingly low. Still, I’ve finished three games and there are plenty of people who have managed to have success ranging from reasonable to spectacular. So that’s nice.

It’s pretty clear that my initial goal of finishing five games this month is lying in tatters. Three of the five games I decided to focus on my attention on have been cleared out of my pile of shame but I don’t think that I can finish Darksiders or Dead Space. I’ve yet to start playing Dead Space, so that can’t be particularly good.

Luckily, I came up with a cunning plan to try and get around this slight problem. I’ve been playing Alice: Madness Returns and having fun. In spite of failing to reach my goals, I think that I can count this as a success simply because having fun is more enjoyable than succeeding.

Having fun while succeeding is even better, but having fun while failing works pretty well too.

That and I’ve developed one or two habits that might help me manage my time better to be able to continue taking games out of my pile of shame.

Before Shameless Gaming Month kicked off, I used to be terrible with trying to judge how much time I needed to devote to playing a game. If I thought that I only had half an hour free time before something that had to be done had to be done, then I just wouldn’t bother playing anything. I’d kill time on Reddit or watch something on YouTube.

Now I’ve learned just how much can be done in half an hour.

You can cure a person of demonic heart spiders, discover randomly discarded treasure while shooting bad dudes or even eliminate an alien threat that is poised to conquer the universe. Half an hour is a long time.

This discovery could very well be a crippling blow to my powers of procrastination.

If I can do so much in half an hour, three days is a lifetime. If you’re feeling like you’ve run out of time to take something off of your pile of shame and consider this month a success, just give it a shot anyhow just to see how much you can get done.

At the very least, you’ll probably find a game or two that are worth continuing with once Shameless Gaming Month is over and we return to our regularly scheduled activities.

How To Diminish Your Shame

The first week of Shameless Gaming month is over. Some of us have made progress, others not so much. That’s okay, it happens. There are pesky things, like reality, that might get in the way of progress.

If you are really intent on making a dent in your pile of shame, having some sort of method to your madness may be helpful. Blindly going forth and gaming can be fun, it just doesn’t always work.

Probably the greatest way to get through your pile of shame is to give yourself incentives. If there is a television show you want to watch instead of gaming, deny yourself the privilege until you have reached the next chapter. Whatever you’re using as an excuse to procrastinate could be instead used as a reward.

Many of us have a reasonably formidable pile of shame. That means that there will be games in your pile of shame that belong there for a very good reason, such as being so terrible that they don’t deserve to be finished. These can be ignored in favour of the other, less horrifically bad, games.

After all, why should you focus on a game that you despise when there is something that you might potentially love sitting right next to it? It doesn’t make much sense to put time towards something you hate. Not unless you’re as stubborn as I am, then it makes perfect sense (at the time).

Odds are there isn’t just one game worthy of your attention. Most of us will have several games to try and choose from, all of them perfectly valid choices.

Learning to juggle multiple games can definitely work in your favour. There are times in almost every game where things start to drag, where the game simply becomes less fun. In the past, that may have been reason to abandon a game, adding it to your pile of shame. If you’re constantly switching between several games, you can tag out a game that is frustrating you for one that is not. Then when that game starts to frustrate you, tag the first game back in.

I’ve been alternating between Darksiders, Trauma Center: Second Opinion and Starcraft 2 over the last week  Once the difficulty and imprecise controls of Trauma Center frustrate me, I switch to Darksiders. After I grow weary of the dark gritty dark darkness of Darksiders, Starcraft 2 comes in to provide reinforcement. Then when I become fed up with my incompetence at Starcraft 2, Trauma Center comes back to save the day. It’s a beautiful cycle.

Another strategy that I’ve employed so far, to what could be considered success, is to try and marathon through a game. Simply sitting down, shutting up and beating that thing in one go.

When done as a solo venture, this works much in the same way that piercing your ear with a thumbtack works. The job gets done but it’s messy and there are far better ways to do it.

Aside from the obvious drawbacks that come with sitting by yourself for hours on end, those frustrating moments that all games have are amplified by the fact that you’re committed to not going anywhere until you are done.

If you insist on marathoning a game, try to wrangle a friend into it.

Unlike the solo attempt, co-operative marathons are one of the most enjoyable gaming experiences I’ve ever had the pleasure of going through. Everything that makes a solo gaming marathon go poorly doesn’t seem to be as bad when you’ve got a good co-op partner by your side. It could have something to do with the power of friendship or some other nonsense.

There is also the possibility of things going completely haywire and a great friendship will be ruined. If that happens, I take no responsibility for daring to suggest that you try a co-op gaming marathon.

Playing with friends isn’t just limited to co-operative marathons. Singing the praises or venting your frustrations about a game you’ve been playing is rather enjoyable but often requires someone who has also played that game. This experience can be somewhat engineered by making an effort to play the same game (or games) as others.

Taking a look through the piles of shame that people have listed so far, there are a few titles that I saw mentioned with alarming frequency. They were: Infamous, Bioshock, Darksiders and Batman: Arkham Asylum. This knowledge may help you optimise potential venting and/or praising.

If these methods can’t motivate you, why not a simpler motivation? Having one less game in your pile of shame. That is what we’re striving to do, reduce our pile of shame. Maybe these methods will help you do that, maybe you’ve got your own little tricks.

However you approach this month, try to enjoy yourself. This doesn’t have to be a chore.

Thanks to Kotaku.com.au for the Shameless Gaming Month banner.

Shameless Gaming: Uncharted 2 Marathon

The first weekend of Shameless Gaming month is over. Looking at Twitter, it seems like a few people have managed to clear a some games from their pile of shame already. Well done.

As I mentioned in my last post, I planned to use Friday night to ignore the possibility of having a social life and instead try to beat Uncharted 2 in one marathon gaming session.

Just before 8pm, I settled in for a night of epic gaming.

I’ve played several games through in marathon sessions in the past. Both Gears of War games have been played through co-operatively in one sitting, as has Halo Reach and Army of Two.

More recently I also played Homefront in one night and have started to release several Let’s Play videos of that experience.

It seems that the masses that decided that I should play Uncharted 2 were on to something.

I had played it a little when I first bought it, making it through two or three of the early chapters before putting it aside for no apparent reason, but I had not reached the point where I was convinced that this was a brilliant game.

That was a mistake.

First and foremost, Uncharted 2 is a visually stunning game. Easily one of the best looking titles I have played in recent memory.

Being pretty isn’t enough to make something a good game. The animation during the cutscenes is well above average, adding an extra level to the writing and voice acting that is also well above average.

Sure, the story devolves into the expected Tomb Raider/Indiana Jones style madness but it is entertaining.

There is one problem that I did find with Uncharted 2, one that caused a lot of grief throughout the night.

That problem is the lack of damage that guns do and the amount of health that the enemies seem to have. You are forced to focus on taking headshots in order to avoid having to empty multiple clips into the mooks that swarm you, which can be difficult if you aren’t a fan of the Dual Shock controller (or if you’ve exhausted your supply of foul tasting energy drinks and dawn is approaching).

It is particularly troublesome in the late game when there are some beastly enemies that you have to face off against.

The enemies known as Guardians are the worst offenders and as I entered into the later chapters where they are plentiful, there were a few segments that simply were not fun.

Screw those guys.

Overall though, it is incredibly easy to see why Uncharted 2 had so much praise heaped upon it when it came out. The shooting sections play well, using the familiar third-person, cover-based style gameplay that we’ve come to know and love over the years. The platforming sections are similarly well-executed and overall the level design is fantastic.

Had I actually played it earlier, I would have struggled to think of anything more deserving of a game of the year award.

Now, I mentioned that I was going to try to complete this game in a single marathon gaming session. That didn’t exactly go as planned.

After 24 hours of being awake and more than ten hours of twiddling my thumbsticks, my PS3 froze.

I was simply too tired to deal with that. Instead of restarting the machine and finishing the game, I went to bed to recuperate.

On Saturday afternoon, I fired up my untrustworthy old PS3 and discovered I was fortunate enough not to lose any data. Not only that, I was very close to the end of the game, only a cutscene and a brief firefight away from the final boss.

While I may not have been successful at trying to finish the game in one night to kick off Shameless Gaming month, I have successfully removed Uncharted 2 from my pile of shame and thoroughly enjoyed the process.

You can see my end of game stats here: [1] [2] [3] [4].

I particularly like that I spent 58 minutes standing still.

All in all, I don’t recommend that anyone else attempt to do what I did. There are much better ways to enjoy Uncharted 2. If this is still on your pile of shame, I strongly recommend that you try to find one of those better ways to enjoy Uncharted 2, as this is a game that deserves to be finished.

The Shameless Gaming Begins

Today is Friday. There are songs dedicated to this fact. Today is also the first day of the month of Shameless Gaming.

To kick the month off, let’s have a look at how I shall try to approach this month long gaming marathon.

By my (probably erroneous) count, there are twenty-five games in my pile of shame. They range from Sonic and the Secret Rings to Valkryia Chronicles to Lego: Batman. Some may consider that an excessive amount of unfinished games, others might think that it is a insignificant mound compared to their colossal collection.

Really, that’s not the point. It isn’t the size of your pile of shame that matter but what you do with it. More specifically, what you manage to remove from it.

Having fun is optional, although recommended.

Completing all twenty-five games in a month may take a better man than me, especially if I plan on still having a job at the end of the month.

Being more ambitious than I probably have any right to be, there are five games that I will focus on playing first before moving on to the rest of my pile of shame.

The first of these is Uncharted 2: Amongst Thieves (PS3). I said that I would kick this month off by playing a game from start to finish in a single marathon session and sought the opinion of the masses. The masses decreed that I play Uncharted 2.

So tonight, I shall attempt to make myself both very comfortable and very caffeinated, so that I can see if this game could possibly as good as the reviews suggest.

Also, it’s an excuse to say “Dude Raider” many times, who can pass up on that?

Next on the list is Darksiders (360), a game that seems to be an amalgamation of Legend of Zelda, God of War, Prince of Persia and every other Action/Adventure title of note from recent memory. It even has a Navi-esque character played by Mark Hamill. How could it possibly not be awesome?

To try and get a head start on this month, I started playing Darksiders earlier this week. It isn’t cheating because the rules for the Shameless Gaming month are deliberately ill-defined.

Starcraft 2: Wings of Liberty (PC/Mac) is also one of the games that I have been playing recently. Someone, somewhere linked my to Husky’s YouTube channel and from there it became inevitable that I would play this. After about a week, the inevitable happened and I found a copy of Starcraft 2 in my possession.

Shortly after reviewing Trauma Center: Under the Knife, I stumbled across a used copy of Trauma Center: Second Opinion (Wii) just lying there begging to be purchased. This was one of the games I was eagerly awaiting before the release of the Wii. Shiny new motion sensing technology being showcased in a remake of one of my favourite games? How could I not buy it immediately?

Well, the answer is simple. It took too bloody long to be released in Australia. By the time it reached our fair shores, I had lost interest in the Wii and simply wasn’t interested in playing doctor. Time to correct that mistake.

The final title that I have decided to focus on is Dead Space (360). There isn’t any particular reason this game is getting more attention than others in my pile of shame, I just want to play it.

That’s the level of reasoning actually required to make this sort of decision.

Now that you know some of the games that I’ll be playing, feel free to let the world know of what games you’ll be playing in the comments.

Retrospective Review: Mirror’s Edge

The developers behind the enduring Battlefield series, DICE, released a game in 2008 that was a little bit different than their usual fare. That game was Mirror’s Edge.

Although it uses a first person perspective with guns, Mirror’s Edge is not a first person shooter. It’s a first person platformer.

Being in first person perspective means that Mirror’s Edge handles things slightly different than Mario or Sonic games.  Instead of jumping along floating platforms and Goomba stomping enemies, you perform parkour maneuvers such as wall-running and sprinting along crane arms high above the city.

Sprinting along crane arms is something missing from many games, much to their detriment because it’s pretty damned awesome.

The controls for Mirror’s Edge are relatively simple. The bulk of the action is handled by the up action button (LB on 360 and L1 on PS3) and the down action button (LT on 360 and L2 on PS3), which do actions such as climb up from a ledge or drop down from a ledge based on what obstacle you are currently tackling and how much momentum you have.

That’s the trick with Mirror’s Edge, momentum. By maintaining an uninterrupted flow as you course you way through the obstacles, you will find that things are much easier when you tackle them at pace.

This can be a little finicky, especially if you struggle to master the movement and fail to maintain momentum. The emphasis on momentum and the use of context sensitive controls can sometimes mean that things don’t go as planned. For example: instead of wall-running, you might end up vaulting over a railing. This may then lead to you becoming a smear on the pavement below, something that you should strive to avoid.

This can be the cause of quite a bit of frustration. Frustration that can be made even worse by some unforgiving platforming and the degree of precision required to maintain that precious momentum. There were often times where I found the game a little too difficult because of this.

It is entirely possible to master the movement in Mirror’s Edge and complete some remarkable feats of virtual parkour; you just need to be a better player than I am.

Mirror’s Edge takes place in a fascist future where communication is so tightly controlled that if people want to share information without Big Brother’s watchful eye turning to them, they have to employ the use of some high-risk parkour enthusiasts known as runners. As you can guess, the protagonist Faith just happens to be one of these runners. Her name is also subjected to several puns.

Early into the game, Faith’s sister is framed for the murder of a mayoral candidate. This is the driving force behind the plot and the explanation for why Faith is being chased for the majority of the game.

Many people will just leave the plot at that, I know that when I first played this game I pretty much ignored the plot after that point. After all, you have all the explanation you need for what’s happening; you’re being chased, so run. Run as fast as you can.

There are actually elements here for a really good story; I would even argue that the story in Mirror’s Edge is better than that of most video games these days. At least, the elements are all there for Mirror’s Edge to have one of the best stories in recent memory except that for some reason they aren’t tied together in a way that really works.

Whilst Mirror’s Edge runs on the Unreal Engine that powers many other current generation games, DICE went in a slightly different direction with the art direction. Instead of the more typical landscapes with murky browns and greens, Mirror’s Edge has a refreshing use of clean, bold colours. It almost looks like an IKEA catalogue come to life.

It may not sound like much, but the result is truly breathtaking.

Not only are the visual design decisions in this game simply amazing, but they are tied very neatly into the gameplay. Objects that you can interact with are highlighted in red. This is explained in game as runner vision and serves as a great way to draw the focus of the players to guide them through the levels.

In addition to the use of colours, the use of the first person perspective is handled in a truly fantastic way. Instead of feeling like a disembodied head with a weapon dangling in front of it, Mirror’s Edge makes it feel like you are controlling real person.

This is achieved primarily by manipulating the camera focus. After taking a heavy blow, the screen will be slightly out of focus for a moment to heighten the impact. When running at full speed, the edge of the screen will blur slightly. When you pull yourself up from a ledge, there will be a very brief moment of adjustment where the focus shifts from the wall that was directly in front of you to the cityscape that has now been revealed. These are all very subtle little tricks that really let you feel immersed in the experience.

In addition to the use of camera focus, immersion is heightened by a bevy of small tricks that only become noticeable when they aren’t there. The sound of Faith’s footsteps pounding on the pavement, her heavy breathing as she exhausts herself by sprinting through the city and the slight swaying of the camera all make it feel like you are this parkour master blitzing your way through the city.

This is how first person perspective should be handled.

While there are many visual aspects of Mirror’s Edge that are brilliant, there is one major visual element that was handled extremely poorly. Instead of making use of the impressive images generated by the game’s engine, cutscenes are presented in a very poorly animated Flash cartoon. This really cheapens the feeling of the game by yanking you out of the otherwise immersive experience.

If you needed a reason to ignore the plot, it would be because you can skip these cheap animations and get back to the beauty of the game itself.

During less frantic sections of the game, the music will be quiet and relaxing. A simple, stripped back electronic track that adds a nice sense of atmosphere. Then when the action picks up, so does the music, transforming from calm and relaxing to fast-paced and energetic, in a way that really pushes you to pick up the pace.

One area that I found a little annoying at times was the level design. Although you are often given clear visual cues and the levels themselves are fairly linear with many objects scattered about that offered slightly different paths, there are parts where the goal you are running towards is unclear or the path you must take is simply too difficult.

It wasn’t until near the end of the game when I realised that the levels causing the most frustration were the indoor levels and the more enjoyable levels were out in the open, running across the rooftops.

Suddenly, it made a lot more sense. Faith is a runner. Her place is up on the rooftops, running freely. When she is indoors, the lack of escape routes makes her feel trapped. It’s a claustrophobic sensation that really reinforces who the character is. This realisation made me really appreciate the effort that went into the level design in Mirror’s Edge. Right up until the point where I reached another section that frustrated the hell out of me and realised that even if there is a perfectly rational reason for it, it still made the game less enjoyable.

Another problematic aspect of Mirror’s Edge came from the combat sections of the game. Although the vast majority of the time playing will be spent running, there will be times where you are confronted by armoured foes wielding weapons. At first, this isn’t a problem; you can simply run past them. In fact, running away seems like the best option as Faith is ill-equipped to deal with burly police officers.

When you do come face to face with an enemy, it’s likely that you will have some difficulty. Quite simple because the game is not designed to be combat focused. The end result is that combat is incredibly awkward. You can try and bludgeon the cops with your fists, but that is far worse option than attempting to disarm your opponents.

Disarming can be done by attacking enemies from behind or by counterattacking them when their weapon turns red. This causes an impressive looking animation, the enemy lying prone on the floor and a gun now firmly in Faith’s hands. Taking down enemies is a much simpler task when you’ve got access to a gun. Although many weapons will have an impact on your ability to run, meaning that you will be forced to discard them very quickly.

When I first played this game, I decided to try and get the Test of Faith achievement, which requires that you don’t shoot a single gun throughout the game. That was a mistake on my part. Unless you know exactly where to run to in order to avoid combat the entire game, you will be shot to shreds and will desperately wish for a way to return the favour.

In addition to the campaign, there are also speed run and time trial modes, with online leaderboards. The speed run mode is exactly what it says on the tin, a mode for speed running through the levels.

But it is in the time trial mode where the game truly shines.

In the time trial mode, you run through the levels from the campaign. Instead of getting from point A to point B and dealing with tedious things like being shot at, you have to make your way through a series of checkpoints scattered throughout the level. This means that you get to make use of the many obstacles scattered about the level in quite a few fun and innovative ways in an attempt to beat the clock.

It’s hard and the times required to earn the highest ratings require a frantic pace, but that only makes it more satisfying when you finally pull off the perfect series of maneuvers to reach the goal in record time.

There are downloadable levels available for time trial mode, which look even more visually stunning than the campaign mode. Unfortunately, I have not tried these out yet and I doubt that I will have a chance to any time soon.

The main reason why I won’t be playing the downloadable levels in the near future is because Mirror’s Edge suffers from what I like to call Assassin’s Creed Syndrome. You see, sometimes a game can start out being fantastic, everything is fresh and exciting, the gameplay really grabs your attention and entertains you in ways that you didn’t think were possible. Then as you progress, the polish starts to wear off just a little and the experience is, well, somewhat lacklustre. That’s Assassin’s Creed Syndrome.

This doesn’t mean that Mirror’s Edge is a bad game, in fact it’s a damned good game, but after a certain point it just became less fun to play.

My reasoning for this phenomenon is that when you first play the game, it’s a shiny new toy. The developers really aren’t pulling any punches when it comes to delivering great gaming and you’re experiencing something new and exciting. Then as the game wears on, there’s simply less great material for the developers to deliver and the experience suffers..

You end up judging the later levels by the expectations that were set at the beginning and whilst they are still very good, they feel subpar. It results in a feeling that you’ve just played a game that could have been great but ended up feeling disappointing.

Fortunately, Assassin’s Creed Syndrome is a very subjective experience and it is entirely possible that you won’t encounter it. Meaning that all you will have left is a great, albeit challenging, game that feels like a breath of fresh air after playing yet another first person shooter.

 

For this review I played the Xbox 360 version of Mirror’s Edge, completing the majority of the campaign on Normal difficulty and several levels of the Time Trial mode. Prior to this, I completed the game on Normal difficulty and earned the Test of Faith achievement (requiring completion of the game without the use of weapons) shortly after the game was released in late 2008.

Special thanks to Adam in the comments for pointing out some much needed revisions to the original version of this review.